Stack winner:
This project aimed to beat the game Stack by using a servo-controlled
stylus pen to interact with the device's touchscreen. The stylus,
connected to a servo motor, was precisely rigged to barely touch the
screen's surface. Using custom code uploaded to an Arduino Uno, the
servo moved the stylus in perfect synchronization to achieve accurate
taps, maximizing the score in the game.
-
Timing Precision:
The key to succeeding in Stack was precise timing for each tap.
Calibrating the servo's movements to match the game's increasing
speed required careful coding and testing.