Stack winner:

This project aimed to beat the game Stack by using a servo-controlled stylus pen to interact with the device's touchscreen. The stylus, connected to a servo motor, was precisely rigged to barely touch the screen's surface. Using custom code uploaded to an Arduino Uno, the servo moved the stylus in perfect synchronization to achieve accurate taps, maximizing the score in the game.
  1. Timing Precision:
    The key to succeeding in Stack was precise timing for each tap. Calibrating the servo's movements to match the game's increasing speed required careful coding and testing.

Stack Code

Stack Video